2016 // 360° film (05:23), 3D animation
Scalarat was conceived as a 360 ° fulldome (planetarium) short film and translated into 360 ° virtual reality and a 2D version. The project closes the gap between the traditional form of 360 ° film and the world of virtual reality.
A tormented soul finds itself in a seemingly hopeless situation. It takes refuge in a self-created dream world to escape the agony. There it creates the scalarat, which enables dreaming to free themselves.
Scalarat deals with subjective reality and how it can change its shape. It shows how hope, ambition and concentration can influence the spaces and situations around us. The rooms and atmospheres of the digital 3D worlds reflect and unite the character of the actors and the mood
2017 Fulldome BR Brasil
2016 Fulldome Festival Jena: Wins “Janus Creative Award”
2016 Fulldome UK: Wins “Best Narrative” award
2016 European Media Art Festival: "Special: Virtual Reality"
Beijing Media Art Biennale
B3 Biennale Shanghai
2015 Biennale des bewegten Bildes