2017 // interactive audiovisual installation, VVVV with Kinect, 3D environment
In a dark room, abstract, vibrating 3D structures are projected and accompanied by a rushing sound atmosphere in low frequencies, whose pulsation is reminiscent of a heartbeat. Through motion detection, the body language of the viewer is translated into variations of sound and image, resulting in a steady transformation of the virtual world that follows the human body without obeying it. The body and the digital interact, the observers themselves become the designers of the surrounding, attracting and absorbing flood of visual and acoustic stimuli. Nevertheless, they can only control these digital worlds in small parts and remain at the mercy of many of the dynamics of digital processes. They are in the role of the player and the game ball at the same time and the atmosphere alternates between fascination and disquiet.